
Countless new mechs since the last version, ok I counted, 140+ new variants. These will provide different build and role options for your mechs without being just straight up better.Īll level 2 technology from the lore and tabletop is around in the correct times. that the major houses are slowly introducing. If you are playing at a later date look out for the non Star League versions of UAC 5s, LB10Xs etc. Out of timeline weapons or items and invented stuff such as Coils are even rarer but maybe if you are lucky you may find one on a research planet. Powerful versions of weapons are Star League era versions and are suitably rare. Major rework of what technology is aroundīalanced versions of new tech from Heavy Metal are around in the correct era, depending what year you start your game as. Start your game in 3025 and you will have the low tech version you were used to before. No Clans yet, this is entirely the Inner Sphere. Mech rarity per faction is calculated for the exact date when you go on a mission, as mechs roll off the production lines and are released they will change in commonality following the lore.
BATTLETECH HEAVY METAL RELEASE DATE MOD
The Heavy Metal, 1.8 version of the Extended Commander's Edition mod is here.Ĭhoose the amount of new level 2 you want in your game by the year you start in. Thank you to Shadowfox who generously gifted me the Heavy Metal expansion so I could get developing as soon as possible. Extended CE is not compatible with vanilla game saves. Save game compatible with old Commander's Edition saves. REQUIRES FUNKY INSTALLATION Follow the procedure on the Posts page of the Nexus page. REQUIRES MODTEK (included in the zip, thanks CMiSSioN) - Do not use the in game mod launcher for this mod as it needs some fixes

BattleTech Extended 3025-3057 Commander's Edition 1.8.0.0
